﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AmiEmuLib.AmigaConfiguration.ChipsetConfig
{
    /// <summary>
    /// Sprite collision level.
    /// </summary>
    public enum SpriteCollisionLevel
    {
        /// <summary>
        /// Disabled.
        /// </summary>
        None = 0,

        /// <summary>
        /// Only between sprites.
        /// </summary>
        SpritesOnly = 1,

        /// <summary>
        /// Beteween sprites and sprites vs background.
        /// </summary>
        SpritesBackground = 2,

        /// <summary>
        /// Fully emulated.
        /// </summary>
        Full = 3,
    }
}
